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Protect Your Shed: How Side Projects Keep Engineers Alive

Protect Your Shed

Constructing a skyscraper is a massive undertaking. You need architectural blueprints, council permits, and safety audits before the first piece of steel is even ordered. It requires hundreds of people coordinating over months or years. You can’t just throw up some drywall and hope the building holds weight.

And then there’s the backyard shed. No blueprints, no permits, no audits. You just grab some timber, a saw, and start hammering. It might be a little drafty, and the roof might leak if it rains too hard, but you built it yourself in a single weekend.

For the last six years, my life as an engineer was split between these two modes. By day, I was building banking systems at enterprise scale. By night, I was in the shed, building whatever I felt like. Side projects that sometimes went somewhere and sometimes didn’t. The thing is, it’s easy to view these as two separate lives: the work you do for a paycheck and the work you do for fun. But looking back on this chapter of my career, I’ve realised something fundamental. The enterprise work taught me how to engineer at scale, but it was the personal projects that kept me an engineer. (And yes, I’m saying that as someone who knows how fast the “fun” part can disappear when you let it.)

Early on, what stands out is how much of the work isn’t actually writing code. There are design documents, test plans, architecture reviews. It can feel like the actual building part is a fraction of the job. But that surrounding work is what makes the building possible at scale. When you’re processing the volume of transactions a major bank handles, you can’t skip the design phase or cut corners on testing. Each of those steps exists because someone before you learned the hard way what happens without it. Working in that environment gives you access to unattainable scale. You get to work with tools like Cloud Spanner, a globally distributed, strongly consistent database that you simply cannot simulate on a laptop. You learn defensive design. You start thinking about failure modes before you think about features. But that scale comes with a cost: rigidity. You are a single worker on a massive site. You don’t often get to choose the materials, and you rarely get to experiment with the foundation. Actually, you do experiment—just… not as freely.

Then there’s the shed, where you take the blueprints you learned on the job and actually get to play with them. In the early days, my personal projects were messy. Architecture was an afterthought if it was a thought at all. Classic shed behaviour. But over time, the patterns from work started bleeding in naturally. You spend enough time designing systems that need to handle failure gracefully, and you start doing it on autopilot. The homelab is probably the best example of this. What started as a single container on a single machine turned into a managed cluster with automated deployments and infrastructure defined in code. That’s taking the structural discipline from the skyscraper and applying it to a space where I had total freedom. The personal projects stopped falling over. They were still built fast and on my own terms, but they were anchored. The enterprise taught me the rules of structural integrity, but the shed gave me a place to actually be the architect.

The freedom to break things is where it really shifts. When you’re building for yourself, the cost of a bad decision is a wasted evening. At work, choosing the wrong approach affects real teams and real customers. That rapid feedback loop is what makes the shed so valuable. You are the developer, the reviewer, and the user. You can tear something down and rebuild it just to see how it feels. I built a Game Boy Advance emulator in Go not because the world needed one, but because I wanted to understand how hardware works at that level. I’ve stood up services using tools I’d never touch at work just to understand their tradeoffs. You can try a tool you’ve never used before without writing a proposal for it. Most of these experiments don’t turn into startup ideas, but they all leave something behind. A new pattern, a lesson in what not to do, a broader sense of what’s out there. More than anything, the shed is where the curiosity stays alive. And there’s this small real-world thing I remember: the low hum of a home server at night, and the faint smell of sawdust from whatever I was messing with on the side—like my brain needed both kinds of noise.

Protect your shed.

The trap of software engineering is thinking that your day job is the entirety of your craft. The engineer who only builds skyscrapers eventually burns out. The problems become repetitive, the process becomes suffocating, and the creative spark starts to dim. You stop building things because you want to, and start building them because the business says so. You lose your edge. Protect your personal projects at all costs. It is where your curiosity lives, where you experiment, and where you define yourself as a builder rather than just an employee. The enterprise will teach you how to write code that survives, but the shed is what ensures you actually still want to write it. And honestly, the “want” part is the part you can’t automate.

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