Asus replaces Xbox Ally X’s screen and buttons

Asus has unveiled the ROG Xbox Ally X20 handheld, upgrading the display to a 7.4-inch 120Hz OLED and swapping out the contentious “Library” button for a new “Action” button. The company also reshaped controls, tweaked haptics and cooling, and made the microSD
The moment you pick up the original Xbox Ally X. one thing becomes obvious: the handheld’s strongest promise is also the biggest irritation. It’s powerful. but a single accidental press of the “Library” button can yank you out of your game and dump you into the Xbox library. with no easy button to return.
Asus clearly heard that complaint. At Computex, it announced the ROG Xbox Ally X20, a refreshed version built around two changes it says fix the experience at the places players actually feel—screen immersion and control mistakes.
The biggest upgrade is the display. The Ally X20 moves from a 7-inch IPS panel to a 7.4-inch 120Hz OLED, keeping the same performance-friendly 1080p resolution. The bezels are also reduced by virtue of the bigger display, and Asus is positioning the screen as a serious leap for handheld play.
In numbers, the panel is rated for 600 nits in SDR, with HDR peaks of 1400 nits. Asus also says it supports Dolby Vision. On top of that. it uses a variable refresh rate (VRR) that can drop as low as 30Hz—down from the 48Hz limit on the original Ally. The point is straightforward: when the AMD Z2 Extreme chip can’t hold higher frame rates. the screen can still smooth out the feeling instead of fighting the game.
That hardware doesn’t change. The Xbox Ally X20 keeps the same AMD Z2 Extreme chip paired with 24GB of 8000MT/sec RAM and 1TB of storage.
Asus did more than swap the screen, though. The handheld is slightly bigger to make room for the changes: it’s 9mm wider, half a millimeter thicker, and 41 grams heavier. The controls also get redesigned in small but important ways—especially where players previously got burned.
The “Library” button is gone. In its place is a new “Action” button intended to feel useful instead of dangerous. Asus says a single press will take a screenshot, while a long press will start a recording, similar to what people already do with modern console controllers.
Even the direction pad gets a mechanical rethink. Asus includes a transforming D-pad that shifts between 8-way and 4-way behavior by dropping its corners when you rotate it. The ABXY buttons are also redesigned to sit flush against the casing when pressed down. while the bumper switches are relocated with a longer. quieter throw for what Asus describes as better feedback.
Cooling changes are part of the package too. Asus spokesperson Anthony Spence says the fans were slightly redesigned to channel more fresh air through the chassis in an effort to lower touchscreen temperatures.
Some of the tweaks are pure feel, not specs. The Xbox button now lights up green, and the microSD card slot is upgraded to a far faster microSD Express slot.
Still, for all the improvements aimed at handheld comfort, the purchase plan is the part that doesn’t land.
Asus says it won’t sell the Ally X20 by itself this holiday. Instead, it will arrive exclusively bundled with a pair of Asus and Xreal’s R1 glasses. The glasses cost $849 on their own—almost as much as a $1,000 Xbox Ally X all by themselves.
Asus isn’t pricing the bundle yet. but the company’s move reads as a hedge against the handheld’s likely sticker shock. Every other handheld appears to be inching upward in price. and in that environment. pairing a premium screen upgrade with an expensive accessory bundle can feel like forcing a decision before players even see the standalone value.
Sean Hollister asked Spence a direct question that many buyers will have when they’re shopping for a bigger OLED: if the point of buying a new Ally is a better screen, do you really need the glasses too?
Spence didn’t give a discount answer. He said he hasn’t heard of any plans to raise the price of the original Xbox Ally X, which remains at $1,000. Hollister also asked whether Asus would offer a way to remap the original handheld’s Library button, but no answer is provided in the announcement.
So the Ally X20 looks like a genuine response to player frustration—fix the screen. fix the accidental button problem. and smooth out VRR. The question now is whether buyers will accept the bundle reality long enough to get the improved device in their hands. or whether the OLED and “Action” button improvements will arrive to an audience that never asked to buy glasses first.
Asus ROG Xbox Ally X20 Xbox Ally X OLED VRR Dolby Vision AMD Z2 Extreme handheld gaming microSD Express Xreal R1 glasses Anthony Spence Computex
So they replaced the button because people keep hitting it? That feels like a design flaw not a “upgrade.” Also 7.4 inch OLED sounds nice but I’m still gonna fat-finger stuff lol.
Why is it called “Library” anyway like they couldn’t just lock it while gaming?? If “Action” button is better then cool, but I’m skeptical they fixed the actual problem. OLED 120Hz is the only part I’d care about.
Wait so it’s the same chip but they changed VRR down to 30Hz? Isn’t that gonna make it feel worse when it dips? I thought higher was always better. idk I just hate handheld menus.
MicroSD “the moment you pick it up”?? Did the article get messed up or what. Anyway I don’t even use Xbox library, I use the button to start games… unless the button in question is the power one? sounds like they’re making it more complicated.