Entertainment

Townfall’ Officially Confirms 5 Different Endings, But There’s a Catch

For nearly three decades, Silent Hill has encouraged players to question everything they see. That uncertainty doesn’t stop once the credits roll. Some of the series’ most beloved entries have sparked years of debate over which ending, if any, represents what “really” happened, with fans continuing to dissect every detail long after release. That tradition isn’t going anywhere with Silent Hill: Townfall. In fact, the upcoming horror game is doubling down on player interpretation.

During a roundtable interview attended by Collider’s Hannah Hunt following a hands-on preview of the game, writer and director Jon McKellan and Silent Hill series producer Motoi Okamoto confirmed that Townfall will feature five different endings. More importantly, they made it clear that players shouldn’t expect Konami to declare any one of them the definitive conclusion.

Asked whether players would need multiple playthroughs to experience every ending, McKellan revealed that Townfall includes five endings in total. Three can be unlocked during a first playthrough, while two more secret endings are reserved for New Game+. Unlike many narrative-driven games, however, those endings aren’t determined by obvious dialogue choices or last-minute decisions.

“They’re not based on the A, B choices. It’s more how you play, the things that you’ve done, the time you’ve spent in areas,” McKellan explained. “We’re trying to kind of… our ending system kind of tries to figure out what kind of player you were and what kind of ending feels natural to the way you played.”



















Collider Exclusive · Horror Survival Quiz
Which Horror Villain Do You Have the Best Chance of Surviving?
Jason Voorhees · Michael Myers · Freddy Krueger · Pennywise · Chucky

Five killers. Five completely different ways to die — if you’re not smart enough, fast enough, or self-aware enough to avoid it. Only one of them is the villain your particular set of instincts gives you a fighting chance against. Eight questions will figure out which one.

🏕️Jason

🔪Michael

💤Freddy

🎈Pennywise

🪆Chucky

01

Something feels wrong. You can’t explain it — you just know. What do you do?
First instincts are the difference between the survivor and the first act casualty.





02

Where are you most likely to find yourself when things go wrong?
Setting is everything in horror. Where you are determines which rules apply.





03

What is your most reliable survival asset?
Every survivor has a quality the villain didn’t account for. What’s yours?





04

What kind of fear is hardest for you to fight through?
Knowing your weakness is the first step to not dying because of it.





05

You’re with a group when things start going wrong. What’s your role?
Horror movies are brutally clear about who survives group situations and who doesn’t.





06

What’s the horror movie mistake you’re most likely to make?
Honest self-assessment is a survival skill. Denial is not.





07

What’s your best weapon against something that can’t be stopped by conventional means?
Every horror villain has a weakness. The survivors are always the ones who find it.





08

It’s the final scene. You’re the last one standing. How did you make it?
The final survivor always has a reason. What’s yours?





Your Survival Odds Have Been Calculated
Your Best Chance Is Against…

Your instincts, your strengths, and your particular way of thinking under pressure point to one villain you actually have a fighting chance against. Everyone else — good luck.


Camp Crystal Lake · Friday the 13th

Jason Voorhees

Jason is relentless, but he is also predictable — and that is the gap you would exploit.

  • He moves in straight lines toward his target. He doesn’t strategise, doesn’t adapt, doesn’t outsmart. He simply pursues.
  • Your ability to keep moving, use the environment, and resist the panic that freezes most victims gives you a genuine edge.
  • The Crystal Lake survivors were always the ones who stopped running in circles and started thinking about terrain, water, and distance.
  • You think like that. Which means Jason, for all his indestructibility, would face someone who simply refused to be where he expected.


Haddonfield, Illinois · Halloween

Michael Myers

Michael watches before he moves. He is patient, methodical, and almost impossible to detect — until it’s too late for anyone who isn’t paying close enough attention.

  • But you are paying attention. You notice the shape in the window, the car parked slightly wrong, the silence where there should be sound.
  • Michael’s power lies in the invisibility of ordinary suburbia — the fact that nothing ever looks wrong until it already is.
  • Your spatial awareness and instinct to map every room, every exit, and every shadow before you need them is precisely the quality Laurie Strode had.
  • You are not a victim waiting to happen. You are someone who already suspects something is wrong — and acts on it.


Elm Street · A Nightmare on Elm Street

Freddy Krueger

Freddy wins by getting inside your head — using your own fears, your own memories, your own subconscious as weapons against you. That strategy requires a target who can be destabilised.

  • You are harder to destabilise than most. You’ve faced uncomfortable truths about yourself and you haven’t looked away.
  • The survivors on Elm Street were always the ones who understood what was happening and chose to face it rather than flee from it.
  • Freddy’s greatest weakness is that his power evaporates in the presence of someone who refuses to give him the fear he feeds on.
  • Your psychological resilience — the ability to stay grounded when reality itself becomes unreliable — is exactly the quality that keeps you alive here.


Derry, Maine · It

Pennywise

Pennywise is ancient, shapeshifting, and feeds on terror — but it has one critical vulnerability: it cannot function against someone who genuinely stops being afraid of it.

  • The Losers Club didn’t survive because they were braver than everyone else. They survived because they faced their fears together, and faced them honestly.
  • You ask the questions others avoid. You look directly at what frightens you rather than turning away.
  • That directness — the refusal to let fear fester in the dark — is Pennywise’s worst nightmare.
  • It chose the wrong target when it chose you. You are exactly the kind of person whose fear tastes like nothing at all.


Chicago · Child’s Play

Chucky

Chucky’s greatest advantage is that nobody takes him seriously until it’s already too late. He exploits the gap between how something looks and what it actually is.

  • You don’t have that gap. You take threats seriously regardless of how they present — and you never make the mistake of underestimating something because of its size or appearance.
  • Chucky relies on surprise, on the delay between recognition and response. You close that delay faster than almost anyone.
  • Your instinct to treat every unfamiliar thing with appropriate scepticism — rather than dismissing it because it seems absurd — is the exact quality that keeps you breathing.
  • Against Chucky, not laughing is already winning. You are very good at not laughing.

‘Silent Hill: Townfall’ Wants Your Playstyle To Decide the Ending

According to McKellan, seemingly small behaviors throughout the game influence which ending players receive. Whether someone explores every corner of an environment, rushes past optional discoveries, or approaches encounters aggressively, they all subtly “move the needle” toward a particular conclusion. That philosophy extends to New Game+ as well. While players will need additional playthroughs to see every ending, McKellan said those runs will feature unlockable weapons and other additions designed to make revisiting the game quicker while encouraging players to intentionally change how they approach the experience. When Collider followed up by asking whether one ending should be considered the “correct” or canonical conclusion, both McKellan and Okamoto were quick to dismiss the idea.

“From our perspective, we don’t designate any single ending as the true canon ending,” Okamoto said. “We are aware that a lot of players personally take to heart that a certain ending is canon… but we take care not to signal that any one ending is more canon than the other.”

McKellan echoed that sentiment, explaining that he wanted every ending to feel earned rather than arbitrary.

“I don’t think there’s a canon of this is what happened,” he said. “I wanted to say feel like those endings feel correct for you and how you played.”

That approach feels especially fitting for a series built around psychological horror and personal interpretation. Rather than rewarding a single “best” ending, Silent Hill: Townfall appears designed to reflect the choices players make throughout their journey, even if those choices aren’t presented as explicit branching paths. With five endings to uncover and none carrying official canon status, it sounds like the debate over what really happened in St. Amelia is only just beginning.

. Check out Collider’s full preview for our initial thoughts here


Silent Hill: Townfall


Released

September 24, 2026

ESRB

Mature 17+ / Blood, Strong Language, Violence

Publisher(s)

Annapurna Interactive, Konami

Franchise

Silent Hill


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