Dreamy handmade effects bring classic Disney magic to its new short film

Disney’s latest short film is an homage to practical magic.
Once a Princess, Always a Princess, created by Disney and ad agency Fallon, debuted on August 17 for World Princess Week. It’s a four-minute-long tale about the joy of childhood friendship and play, set both in a modern city and the fantastical imaginations of its two protagonists.
Aside from the touching story at its heart, the film shines because of its sets: Every single effect was made almost entirely practically (meaning no CGI was used), including its “bigature” castles, underwater scenes, and hand-painted backgrounds. Just a day after the video’s launch, it’s already amassed nearly 7 million views.
In a press release, director Alex Prager explained: “I brought the idea of using practical filmmaking techniques to Disney from our very first conversations because of their history, I wanted to go back to their roots.”
Prager’s instinct to spotlight old-school practical effects for this project is one that’s recently been reverberating across advertising and Hollywood. As AI and CGI make smooth, optimized visuals increasingly accessible, audiences are craving the unique touch that only human-made effects can provide—and studios are catching on.
A physical wonderland
Disney and Fallon pulled out all possible stops to make Once a Princess, Always a Princess a practical wonderland.
In the shots where the two protagonists’ apartment buildings are transformed into castles, for example, those turreted structures are real “bigature” models. Built to stand as tall as an adult, the castles were designed by blending architecture from Beauty and the Beast, Aladdin, and The Little Mermaid. On set, the young actresses were able to stand directly alongside them, creating real depth and forced perspective on camera without green screens.
In an underwater sequence, the team used “dry-for-wet” stagecraft, shooting on a blue-lit soundstage with oversize physical kelp, coral, and drifting fabrics to allow the performers to “float like true swimmers.” Another scene, which shows the two girls traipsing through a ballroom, required extensive puppeteer work to bring characters like Sebastian from A Little Mermaid and Lumière from Beauty and the Beast to life.
Fallon CCO Leslie Shaffer recalls that the choreography and camera work had to come together perfectly in one moment to make the ballroom believable: “20 puppeteers in green suits standing on a table making the arms, legs, and even eyes of beloved characters move in the most charming ways; a man in a tiger suit . . . at the head of the table; the girls climbing atop the table—all while the camera descends and spins on an enormous crane inside of a real-life ballroom in a historic castle. It took a full day to shoot that one scene, but the magic of that transition, and the immersion in their imaginary world, is so worth it in the final film.”
For the whimsical backgrounds, artists pulled directly from matte painting techniques used in classic Disney films, and hand-painted storybook-quality images onto real backdrops. The music was provided by a 56-piece live orchestra. Even the costumes were made from scratch, led by costume designer Vin Burnham.
Shaffer says no AI was used in the making of the film. Digital effects were used as sparingly as possible, like to help merge the girls with the castle sets, or to blend the hand-painted backgrounds into a digital space. That light touch was an intentional storytelling choice.
“This is a film that explores extraordinary worlds. But more than that, it’s a delicate, emotional film about how relationships stay with us as life changes,” Shaffer says. “Giving the actors real, tangible sets to play off of brings an incredible authenticity to their performances . . . which directly shapes how the viewer connects with the story. Many of the practical effects we used were pioneered by Disney. Leaning into those classic techniques gave the short a genuine warmth and charm that feels deeply natural for the brand.”
Why Disney and Apple are investing in practical effects
Disney’s latest project reflects a broader trend for brands of its type: AI filmmaking is undoubtedly on the rise, but it seems to be simultaneously ushering in a renewed interest in practical effects.
As Fast Company observed back in December, with the saturation of AI-generated slop online, it “stands to reason that the gritty, hands-on, behind-the-scenes details of creation” will become more valuable to viewers. Practical effects have popped up in projects such as James Gunn’s Superman film (the ice fortress was a real prop); 2024’s The Substance, which relied almost entirely on practical effects; and this year’s Project Hail Mary, which used a combination of digital effects and old-school puppeteering for the main character Rocky.
Even companies that are full steam ahead on AI in other categories are recognizing the shift in their visual departments. Apple, which has a whole suite of AI tools, has recently invested in multiple practical-effects-led projects, including its 2025 holiday ad “A Critter Carol” and the new Apple TV branding.
Disney, for its part, announced a $1 billion equity investment in OpenAI in December, as well as agreeing to become the first major content licensing partner on the tech giant’s Sora app, to no small measure of public outcry. Earlier this year, the company shared that its Imagineers are using AI to reimagine its theme parks.
AI might have a myriad of uses, including in filmmaking, but one thing is clear: When it comes to storytelling, audiences want human craft.