Apple updates Liquid Glass resources for iOS 27 apps

updated Liquid – Apple has published an updated design resources library that spells out how developers should match the revised Liquid Glass look—down to app icons, notification badges, and UI elements—aimed at iOS 27 and future platform updates. The resources are available f
For developers trying to keep their apps aligned with Apple’s shifting visual language, the work doesn’t start with code—it starts with pixels. And now Apple has made that pixel-matching harder to ignore.
In the updated design resources library Apple has published. developers can explore the details needed to reflect the revised Liquid Glass design. including the new app icon treatments rolling out with Apple’s main platform updates. The library is positioned as the follow-up to what Apple did in 2025. when Liquid Glass launched on macOS Tahoe. and it expands what developers need to reproduce across iOS 27 and beyond.
The icon work is where attention tightens. Inside the resources. Apple shows the revised Liquid Glass icons and the layering effects Apple demonstrated alongside its new Apple Maps icon. It’s not just a general style note—developers can pull from a concrete set of materials meant to be used as references while they rebuild their own icon designs.
Apple’s library includes all of its own app icons in three versions: Default, Dark, and Light Clear. It also shows how red notification badges should appear under the updated design rules—another part of the interface that users notice instantly, even when they don’t realize why.
The resources don’t stop at icons. Developers looking to update more of the interface can see and use countless buttons, arrows, dialog boxes, and other elements, packaged as a comprehensive library of design components meant to help apps fit the updated Liquid Glass look.
As Apple’s WWDC week comes to a close, the library is currently provided in a Sketch design tool format. Apple previously released a set for Figma as well. and the library’s availability in Sketch comes with the expectation—at least based on past behavior—that Figma updates will arrive again at some point.
There’s also an unmistakable boundary in what’s available right now. Apple has not yet created a library for visionOS 27, watchOS 27, or tvOS 27, leaving developers working in those ecosystems without the same ready-to-use materials.
The Liquid Glass package sits within a broader Apple design ecosystem. The updated resources library also includes Photoshop tools for creating parallax or immersive images in visionOS. plus elements such as badges for showing that an app supports Apple Pay. Hardware templates are included for devices ranging from Apple Watch to iPhone. and developers can download multiple Apple fonts along with SF Symbols.
SF Symbols are part of the scale here: the library includes over 7,000 symbols, including standard Share icons—useful not just for matching surfaces, but for maintaining consistent iconography across product updates.
In practice. the message is straightforward even if the work isn’t: Apple is treating Liquid Glass as more than a visual trend. It’s asking developers to rebuild details—layering effects. badge styling. and UI components—so apps look native to the new era. For teams already juggling design reviews, that means fewer guessing games and more direct implementation.
But for now, the rollout is uneven. The library is present for iOS 27-related design work and available through Sketch. with earlier Figma support in Apple’s history. visionOS 27, watchOS 27, and tvOS 27 are still missing a comparable release, leaving a clear gap that developers will watch closely next.
Apple Liquid Glass iOS 27 app icons design resources Sketch Figma SF Symbols Apple Maps notification badges WWDC visionOS