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10 Third-Person Games That Need a Remake (From Dante to Dino Crisis)

third-person game – From cancelled endings and missing remasters to whole franchises fading out, these 10 third-person classics deserve modern remakes—starting with Dante’s Inferno and Dino Crisis.

Remakes and remasters are now a regular feature of the gaming calendar—so the real question is which classics still feel unfinished, inaccessible, or simply too good to stay stuck on old hardware.

On Misryoum’s watchlist are 10 third-person games that deserve a remake. not just because they’re nostalgic. but because a modern update could reconnect them to today’s audience. fix control and presentation issues. and give some franchises a second wind.. Many of these titles also sit in a strange middle ground: they weren’t obscure to begin with. yet they’ve faded from the mainstream conversation in a way that feels avoidable.

First. Dante’s Inferno stands out as the kind of cult-level hit that could become mainstream again with the right modernization.. Visceral Games delivered an action-heavy interpretation of Dante Alighieri’s Divine Comedy. casting players as Knight Templar Dante as he fights his way through Hell’s circles to save Beatrice.. The story energy is there, but it’s the “what comes next?” factor that makes a remake especially compelling.. Misryoum readers have likely noticed a recurring theme in gaming discourse lately: when a cancelled sequel’s details resurface. fans start asking for closure.. A remake that revisits the cut direction—without inventing new canon—could transform the game from a memorable detour into a more complete narrative experience.

Missing context matters for a lot of these picks, and Lost Planet is a good example.. The series was built around a simple but sticky hook: hunt gigantic alien threats on E.D.N.. III, but do it with sci-fi weaponry and Vital Suit mechs.. The modern market already rewards “monster hunting” loops through series like Monster Hunter. so Capcom has a clear path to test whether Lost Planet’s identity can resonate again.. A proper remaster or remake would need more than visual upgrades; it should refine the control feel and modernize quality-of-life systems so players don’t have to fight the game just to enjoy it.. If it feels good to play in 2026. it has a better chance to become an ongoing franchise instead of a one-time memory.

Some games are the opposite problem: they’re well-liked, but they disappeared at exactly the wrong time.. Sly Cooper and the Thievius Raccoonus is a third-person. cartoon-styled stealth platformer with a specific charm—heist missions. playful character dynamics. and a globe-trotting chase for the Fiendish Five.. Misryoum sees a lot of “what happened to classic platformers?” chatter. and this is one of the cleanest answers to that question.. A remake wouldn’t just serve long-time fans; it could also give families and younger players a contemporary entry point into a style of stealth-and-platforming that doesn’t rely on hyper-realism.

Then there’s Prince of Persia: The Sands of Time. which is less “forgotten” and more “unfinished in public imagination.” Ubisoft’s remake effort reportedly stopped at a stage where the logic for continuing is hard to ignore.. The original Sands of Time helped define a modern action-adventure rhythm through parkour flow and a story centered on the Dagger of Time—saving Azad while trying to stop a vizier from turning everything into monsters.. Misryoum’s take: the game still holds up. but that’s exactly why a complete remake could land so well—players who loved it would get a fresh presentation. and players who bounced off older controls would be able to re-enter a foundational Ubisoft moment.

Eternal Darkness: Sanity’s Requiem adds a different kind of urgency.. Nintendo rarely leans into survival horror. yet the GameCube-era risk produced something uniquely unsettling—an experience that blends multiple eras and perspectives. from a Roman soldier to an 18th-century doctor. tied together through Alexandra Rovias and the Tome of Eternal Darkness.. It didn’t sell like a mass-market blockbuster, but it became a cult reference point.. Misryoum would argue that this is exactly the kind of title that benefits from a carefully modernized remaster: keep its eerie identity intact. improve accessibility. and give the Switch audience—especially with new hardware momentum—a reason to experience why it became a fan legend.

Jade Empire is another classic that feels like it slipped out of the spotlight even though it shouldn’t have.. BioWare’s Xbox-exclusive RPG combined fantasy and steampunk atmosphere with kung fu-inspired combat. plus a world shaped by Chinese history. mythology. and martial arts culture.. Players take the role of a chi-wielding Spirit Monk on a quest that’s equal parts personal and political.. What makes the case for a remake strong is pattern recognition: when BioWare IP gets resurfaced through modern formats. it finds new audiences quickly.. A Jade Empire remake—similar in approach to successful re-releases—could bring its world design and character-driven questing back into the spotlight without forcing it to mimic modern trends.

If remakes are about momentum, Dino Crisis is a clear “franchise revival” candidate.. Capcom remade Resident Evil and kept building from the success. but Dino Crisis has lived in the shadow for years despite offering a familiar blueprint: fixed-camera tension. survival horror pressure. and an atmosphere shaped by predatory dinosaurs on Ibis Island.. The key emotional advantage is right there in the setting—velociraptors and tyrannosaurus rex threats—and the cultural advantage is obvious too. with dinosaur entertainment staying relevant across film and pop culture.. Misryoum’s editorial angle is simple: a Resident Evil 2-style remake approach could give Dino Crisis a modern horror identity while making it easy to market to players who already understand the “survive the onslaught” appeal.

Gears of War 2 brings the argument back to accessibility for newer generations.. Xbox’s remaster path has been uneven, with some entries updated while others remain stuck.. For many fans. Gears of War 2 is the franchise peak—Marcus Fenix and Delta Squad pushing through Locust tunnels. revealing darker truths. and driving a campaign centered on Santiago’s personal stakes.. Misryoum’s view is that remaking Gears 2 isn’t only about nostalgia; it’s about making sure the most influential middle chapter of a modern blockbuster series isn’t locked behind dated performance.. If Gears can welcome new players with an “easy on-ramp,” the ecosystem benefits for years.

Finally, Banjo-Kazooie and Assassin’s Creed show how remakes can also function as brand bridges.. Banjo-Kazooie is a joyful, puzzle-forward platformer where Banjo and Kazooie explore colorful worlds to rescue Tooty and confront Gruntilda.. A modern remake could create a new platformer lane for Xbox. not just as a historical callback. but as a competitor to the evergreen style of big-budget mascot platforming.. Assassin’s Creed. meanwhile. is almost the mirror image: the first game is the odd one out in the modern remaster lineup.. Misryoum sees a clear editorial logic in bringing Altair’s story back with a remake that could expand on what later games began—clarifying his past and later life through a cohesive. modern lens.. Ubisoft has already signaled momentum for additional AC remakes. so the franchise’s own timeline suggests the first chapter is overdue.

The shared logic behind every “needs a remake” pick